GENERAL: VR Survey (Itself).

From: IN%"[email protected]" 15-SEP-1992 22:05:52.45
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Subj: Virtual Reality Survey

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Date: Tue, 15 Sep 1992 21:53:39 EDT
From: Santanu Chatterjee <[email protected]>
Subject: Virtual Reality Survey
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MAPPING PERCEPTIONS OF VIRTUAL REALITY SURVEY


We are conducting this survey to explore and examine some issues in
virtual reality theory /philosophy. Because of its exploratory
nature, the survey questions are open-ended. Although we are
unable to conduct this as an anonymous survey due to the constraints
of the medium of administration, all responses will remain
confidential. Once we have compiled the responses, we will erase
the surveys you return to us.

We appreciate your taking the time to complete the survey. The survey
will take approximately 30-40 minutes to complete.

You may choose to respond with numbered answers in a NEW file, OR
extract the survey to a file and answer it there.

Should you want to return your completed survey to us by regular
mail, the address is:
SANTANU CHATTERJEE
184 Remington Avenue, Apartment 7--7
Syracuse, NY 13210-3632


Once you have completed the questionnaire, please return it to
one of the addresses below, depending on your last name.

If your last name begins with A-H, return the completed survey to
[email protected]

If your last name begins with I-P, return the completed survey to
[email protected]

If your last name begins with Q-Z, return the completed survey to
[email protected]
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WE WOULD LIKE YOU TO RETURN THE SURVEYS BY SEPTEMBER 21, 1992.
THANK YOU FOR YOUR TIME AND COOPERATION. WE REALLY APPRECIATE IT.

Santanu Chatterjee, Gerald Edmonds, and Prachee Mukherjee
Syracuse University, Syracuse, NY
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The "dashes" (-) following each question in the survey signify the number
of line(s) available for your response. You may choose to delete them if
you so please.
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SECTION A: PERSONAL INFORMATION

Please be as specific as possible:
1. Occupation (student-music, faculty-math, programmer, entrepreneur- )
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2. Type of organization affiliated to (business, military,
public/private school, etc.):
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3. Your academic background (communications, science teaching etc.)
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4. Your professional background (computer consultant, graphics
designer, etc.)
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5. Describe the nature and frequency of your computer usage.
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6. Describe the nature of your involvement with Virtual Reality:
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7. Gender:

8. Age (type an 'x' to indicate the range you belong to):
<20 years: 20-29 years:
30-39 years: 40-49 years:
50-59 years: 60 or more :


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SECTION B: WHAT OTHERS ARE SAYING ABOUT VR
In our review of VR literature, we found some strong claims and
controversial statements. Please respond to the ones we have
reproduced below, explaining your position as well as discussing its
implications. Please limit your responses to 6-8 lines:

9. "What has been done so far in VR is invention; research has not yet
begun." (Krueger, 1991)
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10."... when today's infant VR technology matures in a few years, it
promises (and threatens) to change what IT MEANS TO BE HUMAN"
(RHEINGOLD, 1991, capitalization ours).
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11.Apparently there are 2 ways of conceptualizing VR: "as a magical
window onto other worlds, from molecules to minds,"
or as a dangerous technology that makes "reality disappear behind a
screen." (RHEINGOLD, 1991).
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12. In his article, "Elements of a cyberspace playhouse" Walser
comments on the "growing realization in the scientific community that
the basis of rationality is not in the world, as had been supposed,
but in the human body." This view "challenges the presupposition that
the world is inherently rational." (Walser, 1991)
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13.Artificial Reality is characterized by a "trend from conceptual to
perceptual, a renewed respect for innate, intuitive, real world
intelligence over acquired, abstract symbolic intelligence" (Krueger,
1991).
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14.In contrast to the above claim by Krueger, Garb (1987) sees in the
development of VR "an uninhibited celebration of the separation and
transcendence of mind over body . . . the substitution of symbolic
realities for the world . . . ."
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SECTION C: WHAT ARE YOU SAYING ABOUT VR?
Please be precise in answering the following and attempt to limit
your answers to 15 lines. Answer all the questions that seem
relevant to your involvement with/interest in VR.

15. What is your definition of VR? Please elaborate on your rationale.
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16.Since the funding for research and development in VR has come
largely from the military, scientific, entertainment and business
establishments, the ideology that drives work in VR reflects the
ideologies of only those institutions. What do you think, are the pros
and cons of this ideological dominance? How will the ideologies of
these institutions shape future developments in VR?
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17. Do you see a need for theoretical work in VR? What theories currently
inform your thinking on VR? Are they adequate?
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18. While participating in virtual realities, the likelihood of a
participant redesigning those realities as s/he pleases, is bound to
become more and more feasible. What kinds of opportunities will
present themselves in the future that will enable participants/users
to manipulate 'given' artificial realities and create newer realities
that the original designer might not or could not have planned for?
What will, then, the implications be for designers and artists?
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19.What do you think is the future of VR art? What kind of new
aesthetics called for?
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20.Will VR art be about mirroring reality (simulating reality to an
even greater degree till one is unable to distinguish 'reality' from
'artifice') or will it be about questioning conventional assumptions
about 'reality'? Or creating 'unrealities'?
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21.To the extent that virtual representations are more 'realistic' are
they more 'truthful'? Is realism synonymous with truthfulness? Or
can there be a cleavage between the two concepts where virtual
representations are concerned?
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22.In a MORE philosophical vein how do you perceive VR? As
extending human perceptual faculties? As solving medical, chemical,
bio-physical, architectural, educational problems? As the artistic medium
of the future? What are your dreams and aspirations about virtual worlds?
What are your fears?
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23.Do you see a blurring of conventional occupational roles such as
scientist, artist, businessperson where VR is concerned? Please
elaborate on the reasons.
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24. Any other comments/thoughts you would like to share.
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ONCE YOU HAVE COMPLETED THE SURVEY, PLEASE RETURN IT TO ONE OF THE
ADDRESSES BELOW, DEPENDING ON YOUR LAST NAME:

If your last name begins with A-H, return the completed survey to
[email protected]
If your last name begins with I-P, return the completed survey to
[email protected]
If your last name begins with Q-Z, return the completed survey to
[email protected]
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THANK YOU FOR TAKING THE TIME TO RESPOND TO THE SURVEY, WE APPRECIATE
IT. IF YOU WANT A COPY OF OUR PAPER, DO NOT FORGET TO LET US KNOW WHEN
RETURNING YOUR COMPLETED SURVEY.

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