GENERAL: VR. Animation on the IBM PC.

If you get this far with stereoscopic images, then here is a good
source for animation. Howard

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From: [email protected] (Bernie Roehl)
Subject: Re: Animation on the IBM...
Message-ID: <[email protected]>
Sender: [email protected]
Organization: University of Waterloo
References: <[email protected]>
Distribution: world,local
Date: Wed, 16 Sep 1992 14:30:17 GMT
Lines: 47

In article <[email protected]>
[email protected] writes:
> Ultimately, I want to create the scenes on my IBM, animate them, then dump
>all the scene and script files to PoV (or Rayshade) to my Unix account, then
>render late at night when the processing time is fastest (and I have the
>least chance of pissing off other users).
>
> Is this the best way to create cheap easy graphics without a SGI
>workstation?

Yes. In fact, the overall "pipeline" will look probably something like this:

+---------------[modelling package]------------------+
| |
| (polygon rep) | (CSG rep)
| |
+--->[interactive animation package] |
| |
| (locations, joint angles, etc) |
| |
+------------>[RAYSCENE]<---------------+
|
(miscellaneous scene info) | (POV input)
| |
+------->[POV]<----------+
|
| (Targa files)
|
+----->[DTA]
|
| (.FLI files)
|
+--->[AAPLAY]

The interesting thing is that most of the pieces already exist; RAYSCENE,
POV (or any of several other raytracers on both DOS and Unix), DTA and AAPLAY.

What's missing is a modelling package and a tool to actually generate the
animation (in terms of object locations and rotations for each frame).

When I get some time (not in the immediate future, but soon) I hope to write
a simple interactive animation tool using REND386 as a base.

--
Bernie Roehl, University of Waterloo Electrical Engineering Dept
Mail: [email protected]
BangPath: uunet!watmath!sunee!broehl
Voice: (519) 885-1211 x 2607 [work]
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